Rogues have new Secret support, and for Reno that means so do Mages. Phaoris Blade mana adjusted from 4 to 5. The effect of Freeze Solid now involves a damage buff as opposed to instant destruction of minions. Staff of Pain can really push the progress and value of The Demon Seed. Its relatively better than a normal card, but lackluster compared to treasures. Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. There are a couple decent Frost-based treasures that can push Freeze Shaman plays further. The Nature Treasures probably should be higher and I'll likely move them when I need to tweak this guide after the mini set. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. While this passive doesn't block and damage dealt to armor, since Vampiric Blood adds protected Health instead of healing up to a maximum, it makes taking down a Blood Death Knight with this combo extremely tedious and sometimes Unachievable with all the other threats those decks have. Killmox is technically a Legendary minion, so you can get an extra copy from. Elemental Learning is also a fantastic card for Mana-efficient resources. It shreds through enemies like nothing else, dealing 16 total damage to minions. Spyglass can snag a useful card for a mana efficient price a reliable amount of the time. Those that can do much better with this snowballing weapon. My best guess is that its a bug. 1500 XP Quest Trading - Play A Friend! Tier GG: Quel'Delar is a treasure on a whole other level. The only instance of this being the go-to pick is when running Royal Greatsword for the targeted draw and being able to use it a turn early. If you arent super reliant on keeping powerful minions on the board (or better yet using a Murloc deck), its a great comeback card that also reloads your whole hand! You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. Outside of massive early-game swings, Duels have a tendency to last longer than normal games. Stormwind finally gave Demon Hunters some pretty good incentive to run Fel spells. https://blizzardwatch.com/2020/11/09/hearthstone-duels-treasures Its a pretty control oriented Hero Power, so it allow you to stack up effects like. In decks that love Divine Shields like Handbuff Paladin, Righteous Reserves grants a lot of them for free. Duels Updates Lunar Band has been removed from the Passive Treasure pool. Promote! Beckoning Bicorn is actually still good with Pirates. is fairly unique amongst the first passives. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. Death Knights most established archetypes are centered around investing all three deck Runes into one Rune type, and all three are viable in Duels. I hope this extensive guide helps you rake in those wins! Tier 2: Avenging Armaments is good for the same reason only Paladin specific. (#7), Group therapy! There is a tier list hp+Treasures some where? The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. Royal Gift and All three deal damage, just in different ways. Gluth can make your existing board extremely sticky, but this functions more like a win-more card if anything. Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. Treasure Pool Updates. Well here, we have a very in depth analysis of everything in the game. Defend the Dwarven District,Barbed Nets,Slam,Tracking,Bash,Furious Howl,Man the Cannons,Minefield,Warpath,Aimed Shot,Dragonbane Shot,Shellshot,Flanking Strike,Marked Shot,Barak Kodobane. Its just rather difficult to ramp up that kind of damage. Tier 5: Amalgamate is an inefficient way to get a big minion on the board. If you feel that you dont need the removal, Sr. Excavator can be an amazing draw option for minion heavy decks or Brann's Saddle if many of them are Beasts. Nature's Gifts is a good generic choice that can also give certain spells like Swipe massive value. Usually the best thing to duplicate in Duels is the treasure you got from the second pool. Since it only benefits big neutral minions, it can ultimately work in any deck that can maintain control while they snowball their advantage. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. backs you up with whatever you may otherwise lack from your initial deck. Tanzsportclub (TSC) Pocking e.V. Fire Away! All of the Dream cards are good. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. Tier 1: Any treasure that can consistently generate additional resources for free is amazing and stands out above even some of the 2nd Passives, and Open the Doorways is probably the best one. I used to love Duels. Loyal Henchman and Clockwork Assistant are no more than slowly scaling cheap beatsticks, but they can get pretty big late game/run. Is there something you think I missed or have a strategy you'd like to share? Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. It also doesn't help at all if you're behind. The problem is that the optimal time to use it is when your board is big and your opponent's is empty. Tier 4 - Niche Passives that are either drastically underpowered or a little too specific to recommend unless you built your entire deck around it. Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. I think it's only worked a few times I use it and probably isn't for everyone. Its stats are enormous for sure, but its very vulnerable to removal. Branns most notable Hero Power is Dino Tracking, which almost any deck would love to have. The most important one is that its guaranteed to be in your hand by turn 1! At (3) mana, its pretty difficult to make impactful combos. Free triggers on you Deathrattles is a strong effect, but Deathly Death! However, they share a couple problems in common that may make them hard to use. However, Reno has the special attribute of being part Mage that allows him to play this minion and follow it up with something insane like Drakefire Amulet or Rune of the Archmage as early as turn 4! The only real way to abuse an effect like this is through minions that deal damage with effects like Wild Pyromancer and Knife Juggler. But a lot of Freezing cards hit several things at once, so youll at least get a bunch of stuff to play if you happen to be low on cards. With all the available cards Hunters have access to in Duels, Deathrattles are definitely the go-to archetype. Affected decks are still usable, but varying levels of weaker. Crusty the Crustacean is both a single target kill AND a big beatstick afterwards. Humble Blessings can use Bring on Recruits or Modest Aspirations. Warden's Insight is a popular Starting Treasure because of its flexibility between two good effects. It greatly improves the consistency in your deck. It requires a game state that doesnt happen very often in a very specific kind of deck. More often than not, you wont even get to the point of drawing the second one. Book of the Dead is usually a much cheaper option and even deals sizable damage to face. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. Tier 4 - Lackluster effects that wont be super game-changing very often. Tier 1: Effects the passively double the value of some of your cards are definitely some of the most powerful treasures. 2023 Magic Find, Inc. All rights reserved. Its so strong it requires you to draft 2 specific treasures to even gain access to it. But free resources is still good. Marvelous Mycelium is good at generating some high quality good cards. I'm thinking about moving Mending Pools up too. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. Guardian Light definitely has potential, giving you minions for using spell school that doesnt usually provide much tempo if any. Gone Fishin',Secret Passage,Wand Thief,Ancient Mysteries,Anonymous Informant,Arcanologist,Double Cross,Kidnap,Sticky Situation,Counterspell,Explosive Runes,Ghastly Gravedigger,Spellbender,Commander Sivara,Jandice Barov. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). Tanzsportclub (TSC) Pocking e.V. This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! Chenvaala, CThun, Ini Stormcoil, Lady Vashj, Lord Jaraxxus, Millificent Manastorm, and Patches the Pirate all now have 5 Armor at lower ranks, but their Armor did not change at higher ranks. The Mage and Rogue locations always generate free stats, but they perform extra well if you brought the right starting deck.The Floor is Lava has a home in Enrage Warrior since that the archetype has a decent amount of support for it. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. Fortunately, Hero Powers like Frost Shards and Bring on Recruits can just add stuff to your hand for the sole purpose of turning the minions into something much more useful. Polymorphing is one of the best forms of removal. Just like Vampiric Fangs,Necrotic Poison is super cheap targeted removal that doesn't lose much tempo when played. While the potential is still there, its just hard to make the most of it when theres not a lot of decks that just happens to be able to use it to its fullest extent. Eerie Stone. March of the Lich King Mini Set Cards List & Guide. Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. New "Recruits" is a great tool in general that functions really well in any tribe-centric strategy such as Murlocs or Mechs. And sometimes you run Stonehearth Vindicator to draw one and play right away, which doesnt give you a minion at all. Stacking cheap spells can build up. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! All classes in one list Hearthstone Duels 12-2 Brann Bronzebeard (6589 MMR) (Dino Tracking | Branns Epic Egg) April 27, 2023 . Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. Tier 1 - God Tier Passives that are valuable in any deck that support it. DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. So if youre behind, not even its best combo does much to help. Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. Inexorable Ghoul is a simple minion thats just annoying for your opponent, but by no means bad. It's a tempo loss the turn you play it and even becomes a bad weapon after you already have 10 Mana. Chaos Theory can also backfire, but a perfectly timed one is actually capable of bailing you out of a situation. But if you happened to be running roughly 5 or more, its a fantastic way to get your expensive cards out earlier or make combos easier to use. But since so many of them summon, its now viable to include some of the better Infuse cards. I recognized like a third of them from the Which Wood, if not mor. Milling your opponent is also a niche way to use it if the opportunity arises.Dreamgrove Ring gives you the chance to load up your board with big and scary threats, but it robs you of the ability to do much else. I guess anything that leads to a control deck being decent needs banned. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. But if you have extra efficient ways to generate or summon neutral minions, this can definitely be a powerful option. A deck centered around Deathrattles that summon a lot of extra minions is both accessible and supported with buckets. Meek Mastery is fairly limited in its uses outside of all-neutral Drekthar (or Vanndar on rare occasions) builds since most decks run class cards. Single target removal plus a 10/10 sounds amazing on one card. Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. It works as a very cheap Mind Control except you lose the buffs but can use the Battlecry. man are some off these rankings off, mending pools is insane with mycelium omu, same with plaguebringer and fireheart. There are many like it, but this one is mine. Until this is resolved, if anyone has noticed a pattern with the cannons interactions with enemy Locations, please leave your findings in the comments and well update it. Hesitbaron Togwaggle now has 10 Armor. Luckily, most minions fit this category. Seabreaker Goliath is merely a beatstick that takes a while to discount. Even if you dont get it, the other Fel Treasure is good as well. It can be drafted as a treasure card. WebChoosing a Passive treasure Choosing an active treasure Choosing a loot bucket Loot buckets Cards in loot buckets are sorted by card set. Being able to draw a card off of any Battlecry with Rally the Troops is valuable, but its discountability is somewhat limited. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. You can also run cards with effects when discarded to even gain even more advantage. It's especially abusable with Deathrattle triggering effects. Mo'arg Outcast remains an extremely strong treasure. Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. Well start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. It also serves as a guaranteed source of burn damage over the course of the game, making it an obvious choice. The only way to maximize its effect is to run Holy spells in mass, which cuts out minions that youd want to buff in the first place. Hearthstone Duels 12-2 Warlock (7859 MMR) (Dark Arts | Killmox) April 27, 2023 . Khadgar's Scrying Orb serves as an extremely efficient discount towards your spells, which is almost always usable. Tier 4: While some of the passives that interact with certain spell types have amazing effects,many of them are severely underwhelming. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Arcane spells specifically have better treasures associated with them than others, so its worth the investment. Is there something you think I missed or have a strategy you'd like to share? Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. Its much easier for your minions to die than to run enough Freeze spells to gain a worthwhile amount of Armor. WebKobolds & Catacombs Cycle: Passive Pool 2 Ultra Rare dbfId: 47299 Card id: LOOTA_845 Totem of the Dead is a boss spell card used in Solo Adventures. Aside from passives, there is no Arcane specific support. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. Hero Powers & Signature Treasures; Duels Class Tier List; Full List of Duels Deck For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. This leaves Totemic Power rarely used, but it still a nifty choice for decks that would like to summon a decent minion on a Hero Power. Hesitbaron Togwaggle now has 10 Armor. Awakened Ancient is also worth taking as a defensive hand reload. HS not showing opponents actions anymore? This site works best with JavaScript enabled. Eerie Stone. That being said, it isnt reliant on a specific Treasure to be useful either. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. It also includes a few cheap Overload cards to have Totemic Power have its good effect active a fair amount of the time. In its final form, it's a cheaper Wand of Disintegration! Not only that, it needs to hit something with 5 or less Attack and 2 or less Health to kill it and survive. Among the passives that were supposed to work with the Sunken City themes, the Treasures they gave them are lackluster. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! WebHEARTHSTONE DUELS TIER LIST PART ONE | 1st Passive Treasures Review Mack The Catastrophe 45 subscribers Subscribe 808 views 1 year ago Make sure you Like, Overpowered can duplicate anything, even other Treasures! Skeleton Mage is helped out by Treasures like. This is a great pick, but only if most of the minions in your deck are good. Gallery Totem of the Dead, full art Patch changes Patch 22.2.2.131337 (2022-08-02): Both Cold Feet Pact and Ghouls Rush In are free minions, but the former has much greater snowball potential if you hold onto your corpses for a long time while the ladder is better for decks that would rather keep spending its corpses for their bonuses. Hold the Line's Attack boost is decent, but you cant actually take advantage of it yourself. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. Staff of Pain was okay on its own and is prone to backfiring. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. Treasure Pool Updates. If you meant Kindling Flame, I agree with that one. You dont get to Discover the Diablo treasure either. Having Roguish Maneuvers and Bruisingcost less and become repeatable doesn't really make them any better, but the same bonuses can make Death Games and From Golden Light become win conditions on their own. Hyperblaster can kill anything across multiple turns, which will make your opponent hesitate when they would otherwise play a highly statted minion. But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. While recycling cheap minions can be detrimental, but even they can still be useful. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. Royal Gift and Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. Its main limitation is in its Mana cost that prevents you from abusing it too much. *Blood Moon has huge potential for a comeback when low on Health. Creator Notes: The fact that most of the minions are mechs is mostly for the internal support it has. Holy Book appears pretty good at first. Passive. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. If you can keep at least a few minions board, you can multiple the value of Gentleman's Top Hat by trading up and juggling the +2/+2 buff between your minions. It has great synergy with Thief Rogue, but can also function in a couple types of Deathrattle decks. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. Firehearts Hero Powers vary quite a bit in what they do. Getting twice as many minions is fantastic, but there is no added efficiency to playing them like other doubling passives. At its worst, its a well-statted minion that deals respectable damage. But if you manage to build a deck that can make this work, its certainly worth it. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. Natural Force lacks the proper spells to take advantage of it. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. Tier 5 - Treasures that can easily backfire unless you have nothing to lose. They both encourage you to play two cheap minions/spells then follow it up with a big one that acts as a giant mana cheat. This is no doubt just a bug yet to be patched. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Lets us know in the comments so everyone can build off of each other's experiences! Darius Crowleys Hero Power is unique amongst the other heroes. Silas Darkmoon now has 7 Armor at higher ranks, but his Armor has been increased to 12 Armor at lower ranks. Location, Location, Location! The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. They run as many as possible to maximize the effect and draft every Soulciologist Malicia as possible. If you draft, Humble Blessings can do very well in a deck built around it, but its power skyrockets if you also have, Both popular decks run Spell focused strategies, many featuring, Holy spells dont have much support in Priest at the moment, but they do largely take the forms of healing and removal. There's enough Big Demon support to allow this archetype to hold its own in Duels. Most legendary minions only work within a certain kind of deck, especially class ones. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Running only Nature spells and Elementals has proven to be really good thanks to. It requires 2 treasures that might not even appear in the same run and each piece individually has roughly a 7% chance to appear. There are two different types of Treasures that we offer: Passives: Treasures that offer a benefit for you all game. To control You can also pile up on you decks strongest minions like Jace Darkweaver, Captain Galvangar, or Alexandros Mograine. Creator Notes:Deathrattles themselves are good enough to carry Hunters with Death Games. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. Killing minions with Shadow spells just gives you more things to play without losing tempo on playing the removal. Demon Hunters Deathrattle cards might be awkward in early rounds with so many deck thinners and so few cards, but there are enough buckets and treasures you can draft to make the deck much more consistent. Ol' Faithful and Titan-Forged Grapnel are excellent removal tools, where the former is extremely aggressive and the ladder being great for control. The 2 popular Mage Hero Powers can easily be abused with Hero Power related cards, most notably. As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game.

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